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161 lines
5.4 KiB
161 lines
5.4 KiB
""" |
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ICE WALKER GAME RUNNER |
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The main file that runs the game itself |
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""" |
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import objects |
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import json |
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import pyxel |
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from os.path import exists |
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CELL_SIZE = 8 |
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GRID_X = 11 |
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GRID_Y = 6 |
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WIN_X = CELL_SIZE*GRID_X |
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WIN_Y = CELL_SIZE*GRID_Y |
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def load_file_json(lvl: int) -> list: |
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""" |
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:param lvl: (int) The id of the level to load |
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:return: (list) The loaded level from the file |
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Reads the corresponding level file and returns its loaded content |
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""" |
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file = open(f"lvl_json/{lvl}.json", "r", encoding="utf-8") |
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decoder = json.JSONDecoder() |
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return decoder.decode(file.read()) |
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def load_file(lvl: int) -> list: |
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""" |
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:param lvl: (int) The id of the level to load |
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:return: (list) The loaded level from the file |
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Reads the corresponding level file and returns its loaded content |
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""" |
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file = open(f"lvl/{lvl}.dat", "rb") |
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content = file.read() |
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res = [] |
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mem = [] |
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for v in content: |
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if int(v) == 255: |
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res.append(mem) |
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mem = [] |
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else: |
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mem.append(int(v)) |
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return res |
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def can_load(lvl: int) -> bool: |
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""" |
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:param lvl: (int) The id of the file to check for |
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:return: (bool) Returns if the level file exists and can be loaded |
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Tests if a level can be loaded, returns the result as a boolean |
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""" |
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return exists(f"lvl/{lvl}.dat") |
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class LevelManager: |
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""" |
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This class is responsible for handling game data |
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""" |
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def __init__(self): |
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self.current_level = 0 |
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self.cache = [] |
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def load_level(self, lvl: int): |
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""" |
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:param lvl: (int) The id of the level to load |
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Loads the specified level and stores it into the cache |
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""" |
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print(f"Loading level {lvl}") |
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if can_load(lvl): |
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self.cache = load_file(lvl) |
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self.current_level = lvl |
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else: |
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print("level doesn't exist") |
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def load_collection_from_cache(self, collection: objects.Collection) -> objects.Player | None: |
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""" |
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:param collection: (Collection) The collection to load the objects into |
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:return: The player object created by this method |
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Loads the level elements using the loaded cache, returns the new player instance |
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""" |
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new_player = None |
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for y in range(len(self.cache)): |
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for x in range(len(self.cache[y])): |
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element_id = self.cache[y][x] |
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elt = objects.get_type_from_id(element_id) |
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if elt: |
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new = elt() |
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new.position = objects.V2(x, y) |
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collection.add(new) |
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if element_id == 3: |
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new_player = new |
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return new_player |
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class Game: |
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""" |
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This class manages the game runtime |
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""" |
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def __init__(self): |
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self.level = None # An instance of the LevelManager class |
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self.main_collection = None # An instance of Collection, usually the main one |
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self.player = None # The current instance of the Player object |
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def _upd(self): |
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if self.player: |
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direction = objects.V2() |
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if pyxel.btnp(pyxel.KEY_Z): # Determine move direction |
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direction.Y = -1 |
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elif pyxel.btnp(pyxel.KEY_S): |
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direction.Y = 1 |
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elif pyxel.btnp(pyxel.KEY_Q): |
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direction.X = -1 |
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elif pyxel.btnp(pyxel.KEY_D): |
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direction.X = 1 |
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if not direction.is_zero(): # Handles the actual movement and collisions |
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new_pos, colliders = self.main_collection.ray_cast(self.player.position, direction, self.player) |
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self.player.position = new_pos |
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for v in colliders: |
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v.touched(self.player) |
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if self.main_collection.exits == 0: # Handles when the level was cleared |
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self.level.load_level(self.level.current_level + 1) |
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self.main_collection.clear_all() |
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new_player = self.level.load_collection_from_cache(self.main_collection) |
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self.player = new_player |
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def _display(self): |
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pyxel.cls(0) |
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for v in self.main_collection.get_objects(): # Render all active objects |
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if isinstance(v, objects.MapObject): |
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v.draw() |
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elif isinstance(v, objects.Collection) and v.visible: # Render embedded collections, if visible |
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for embed_v in v.get_objects(): |
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embed_v.draw() |
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def run(self, lvl_m: LevelManager, main_c: objects.Collection): |
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""" |
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:param lvl_m: (LevelManager) The instance of LevelManager to assign with the game instance |
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:param main_c: (Collection) The primary collection containing the entirety of the game |
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Initializes and runs the game |
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""" |
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self.level = lvl_m |
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self.main_collection = main_c |
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pyxel.init(WIN_X, WIN_Y, title="ice_walker") |
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pyxel.run(self._upd, self._display) |
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if __name__ == "__main__": |
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main_collection = objects.Collection() |
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level = LevelManager() # Load the first level of the game |
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level.load_level(1) |
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player = level.load_collection_from_cache(main_collection) |
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game = Game() # Initializes the game engine |
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game.player = player |
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game.run(level, main_collection)
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