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import random as rd
import time
class Monstre:
def __init__(self, nom, dsc, img=None, obj=None) -> None:
self.nom = nom
self.dsc = dsc
self.img = img
self.obj = obj
self.habilite = rd.randint(1, 10)
self.endurance_max = 15
self.endurance = self.endurance_max
self.force = 2
self.courage = rd.randint(1, 10)
self.objet = []
if "Squelette" in self.nom:
self.habilite = rd.randint(1, 7)
self.endurance = rd.randint(1, 4)
self.force = rd.randint(1, 2)
self.courage = rd.randint(1, 10)
if 'Chauve-souris' in self.nom:
self.habilite = rd.randint(5, 10)
self.endurance = rd.randint(1, 3)
self.force = 1
self.courage = 10
self.objet = ['clé cadena']
if 'Limace-geante' in self.nom:
self.habilite = 1
self.endurance = 7
self.force = 1
self.courage = 10
if 'Zombie' in self.nom:
self.habilite = rd.randint(1, 4)
self.endurance = 7
self.force = 1
self.courage = 8
if 'Zombie_sur_poulet' in self.nom:
self.habilite = rd.randint(4, 7)
self.endurance = 4
self.force = 2
self.courage = 8
if 'Hydra' in self.nom:
self.habilite = rd.randint(8, 10)
self.endurance = 10
self.force = 3
self.courage = 10
self.objet = ["Croc d'Hydra"]
if 'Poutine' in self.nom:
self.habilite = 10
self.endurance = 12
self.force = 4
self.courage = 10
self.objet = ["Bouteille de vodka"]
if 'Pikachu' in self.nom:
self.habilite = 12
self.endurance = 5
self.force = 2
self.courage = 10
def modifier_endurance(self: 'Monstre', modificateur):
endurance_modifie = self.endurance + modificateur
if endurance_modifie < 0:
self.endurance = 0
elif endurance_modifie > self.endurance_max:
self.endurance = self.endurance_max
else:
self.endurance = endurance_modifie
def subir_degats(self: 'Monstre', degats: int) -> None:
if degats > 0:
self.modifier_endurance(-degats)
def get_description(self: 'Monstre') -> str:
return self.dsc
def get_carac(self: 'Montres') -> str:
return f"{self.nom} H{self.habilite} E{self.endurance} F{self.force} C{self.courage}"
def est_hs(self: 'Monstre') -> bool:
if self.endurance <= 0:
return True
else:
return False
def getEndurance(self):
return self.endurance