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import random as rd
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import time
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class Monstre:
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def __init__(self, nom, dsc, img=None, obj=None) -> None:
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self.nom = nom
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self.dsc = dsc
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self.img = img
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self.obj = obj
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self.habilite = rd.randint(1, 10)
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self.endurance_max = 15
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self.endurance = self.endurance_max
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self.force = 2
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self.courage = rd.randint(1, 10)
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self.objet = []
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if "Squelette" in self.nom:
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self.habilite = rd.randint(1, 7)
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self.endurance = rd.randint(1, 4)
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self.force = rd.randint(1, 2)
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self.courage = rd.randint(1, 10)
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if 'Chauve-souris' in self.nom:
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self.habilite = rd.randint(5, 10)
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self.endurance = rd.randint(1, 3)
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self.force = 1
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self.courage = 10
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self.objet = ['clé cadena']
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if 'Limace-geante' in self.nom:
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self.habilite = 1
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self.endurance = 7
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self.force = 1
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self.courage = 10
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if 'Zombie' in self.nom:
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self.habilite = rd.randint(1, 4)
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self.endurance = 7
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self.force = 1
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self.courage = 8
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if 'Zombie_sur_poulet' in self.nom:
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self.habilite = rd.randint(4, 7)
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self.endurance = 4
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self.force = 2
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self.courage = 8
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if 'Hydra' in self.nom:
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self.habilite = rd.randint(8, 10)
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self.endurance = 10
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self.force = 3
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self.courage = 10
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self.objet = ["Croc d'Hydra"]
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if 'Poutine' in self.nom:
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self.habilite = 10
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self.endurance = 12
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self.force = 4
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self.courage = 10
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self.objet = ["Bouteille de vodka"]
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if 'Pikachu' in self.nom:
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self.habilite = 12
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self.endurance = 5
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self.force = 2
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self.courage = 10
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def modifier_endurance(self: 'Monstre', modificateur):
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endurance_modifie = self.endurance + modificateur
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if endurance_modifie < 0:
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self.endurance = 0
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elif endurance_modifie > self.endurance_max:
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self.endurance = self.endurance_max
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else:
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self.endurance = endurance_modifie
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def subir_degats(self: 'Monstre', degats: int) -> None:
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if degats > 0:
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self.modifier_endurance(-degats)
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def get_description(self: 'Monstre') -> str:
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return self.dsc
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def get_carac(self: 'Montres') -> str:
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return f"{self.nom} H{self.habilite} E{self.endurance} F{self.force} C{self.courage}"
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def est_hs(self: 'Monstre') -> bool:
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if self.endurance <= 0:
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return True
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else:
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return False
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def getEndurance(self):
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return self.endurance
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